This takes time that will slow the servers down and the internet connections to the servers down as well. Then if PWC cares anything about data integrity then this data will get replicated across multiple servers and multiple locations (AWS does this automatically). This can take a long time as imagine how many players are on all the games PWC make, and I can estimate that one toon on STO takes around 2Gb of data (Ships, weapons, loadouts, where you are on reputation etc) that is a lot of data to migrate over. Now when they migrate the games to the new servers they have to transfare all the data to the new machines. At a push when I was at the university we had servers for 3 years before we replaced them. Servers generally only last 2 years of useful life as the components get outdated as technology moves on and as they are on 24/7 ware and tear on the components are also a factor. Now some of these servers I would suspect PWC will also keep in house as well. All this data is stored in the cloud, not your home PC). Now some of these servers for PWC are run by Amazon as they use AWS, the market leader for cloud computing (Cloud computing is anything that you access via a web browser like Facebook, Gmail, etc. All these services are run on powerful computers called Servers. As an ex systems admin for a university I know roughly what they did and will try to explain as well as go through some of the updates to the game itself.Įverytime you log onto STO on ANY platform you go through a few services, namely ARC, then the account server, then the STO server (Shard) before you see your game. Not only did they update the game but they also updated the infrastructure. This was a prolonged update lasting 10-12 hours. Yesterday there was a massive update to STO on the Xbox.
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